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Friday, 18 December 2009 11:05 by Adron

Unlimited Pts - Space Marines

Name

#

Grp

WS

BS

S

T

Wo

I

A

Ld

Save

Trans

Front

Rear

Side

Cost

HQ: Space Marine Captain (1#, 150 pts)
  Space Marine Captain 1 Grp: HQ 150
Infantry; And They Shall Know No Fear; Combat Tactics; Independent Character.
; ...in Power Armour
    ...in Power Armour 1 6 5 4/6 4 3 5 3 10 2+/4(i)         [150]

; Frag Grenades; Krak Grenades; Iron Halo; Melta Bombs; Artificer Armour; Bolter (x1); Relic Blade (x1)
Elite: Dreadnought (1#, 105 pts)
  Dreadnought 1 Elite 4 4 6/10     4 2       12 10 12 105
Stat - Front Armour: 12
Stat - Rear Armour: 10
Stat - Side Armour: 12
Vehicle (Walker); Searchlight; Smoke Launchers; Dreadnought CCW; Multi-Melta; Storm Bolter
Elite: Terminator Squad (6#, 480 pts)
  Terminator Squad 4 Elite 4 4 4/8 4 1 4/1 2 9 2+/5(i)         480
Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics; Power Fist (x4); Storm Bolter (x4); Cyclone Missile Launcher; Land Raider Redeemer
    Sergeant 1 4 4 4 4 1 4 2 9 2+/5(i)         [40]
Power Sword; Storm Bolter
    Land Raider Redeemer 1   4                 14 14 14 [250]
Stat - Front Armour: 14
Stat - Rear Armour: 14
Stat - Side Armour: 14
Vehicle (Tank); Twelve Model Capacity; Assault Vehicle; Frag Assault Launchers; Power of the Machine Spirit; Searchlight; Smoke Launchers; Multi-Melta; Flamestorm Cannons (x2); Twin Linked Assault Cannon
Troops: Tactical Squad (11#, 250 pts)
  Tactical Squad 9 Troops 4 4 4 4 1 4 1 8 3+         250
Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter (x7); Flamer; Missile Launcher; Razorback
    Sergeant 1 4 4 4 4 1 4 2 9 3+         [28]
Frag Grenades; Krak Grenades; Melta Bombs; Bolter; Chainsword
    Razorback 1   4                 11 10 11 [75]
Stat - Front Armour: 11
Stat - Rear Armour: 10
Stat - Side Armour: 11
Vehicle (Tank); Six model capacity; Searchlight; Smoke Launchers; Twin Linked Lascannon
Troops: Tactical Squad (11#, 215 pts)
  Tactical Squad 9 Troops 4 4 4 4 1 4 1 8 3+         215
Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter (x7); Meltagun; Multi-Melta; Rhino
    Sergeant 1 4 4 4 4 1 4 2/3 9 3+         [28]
Frag Grenades; Krak Grenades; Melta Bombs; Bolt Pistol; Chainsword
    Rhino 1   4                 11 10 11 [35]
Stat - Front Armour: 11
Stat - Rear Armour: 10
Stat - Side Armour: 11
Vehicle (Tank); Ten model capacity; Repair; Searchlight; Smoke Launchers; Storm Bolter
Troops: Scout Squad (5#, 137 pts)
  Scout Squad 4 Troops 3 3 4 4 1 4 1 8 4+         137
Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics; Infiltrate; Move Through Cover; Scouts.
; Frag Grenades; Krak Grenades; Scout Armour; Camo Cloaks; Bolt Pistol (x4); Sniper Rifle (x4); Sergeant Telion
    Sergeant Telion 1 5 6 4 4 1 4 2 9 4+         [0]
Infantry; And They Shall Know No Fear; Combat Tactics; Infiltrate; Move Through Cover; Scouts; Acute Sense; Eye of Vengeance; Voice of Experience; Stealth; Frag Grenades; Krak Grenades; Scout Armour; Bolt Pistol; Stalker Pattern Boltgun
Fast Attack: Land Speeder Storm (1#, 50 pts)
  Land Speeder Storm 1 Fast   3                 10 10 10 50
Stat - Front Armour: 10
Stat - Rear Armour: 10
Stat - Side Armour: 10
Vehicle (Fast, Skimmer, Open-topped); Five Model Capacity (Scouts only); Deep Strike; Scouts; Cerberus Launcher; Jamming Beacon; Heavy Bolter
Heavy Support: Predator (2#, 235 pts)
  Predator 1 Heavy   5                 13 10 11 235
Stat - Front Armour: 13
Stat - Rear Armour: 10
Stat - Side Armour: 11
Vehicle (Tank); Searchlight; Smoke Launchers; Twin Linked Lascannon; Lascannon (each side); Brother-Sergeant Chronus
    Brother-Sergeant Chronus 1 4 5 4 4 1 4 2+1 9 3+         [70]
Infantry; Tank Commander. If his vehicle is destroyed, gains: And They Shall Know No Fear, Combat Tactics, Independent Character; Frag Grenades; Krak Grenades; Power Armour; Servo Arm; Bolt Pistol
      Servo Arm 1 Extra Close Combat attack made at Strength 8 and Initiative 1, ignoring Armour Saves. [0]
Heavy Support: Vindicator (1#, 125 pts)
  Vindicator 1 Heavy   4                 13 10 11 125
Stat - Front Armour: 13
Stat - Rear Armour: 10
Stat - Side Armour: 11
Vehicle (Tank); Searchlight; Smoke Launchers; Siege Shield; Demolisher Cannon; Storm Bolter
Heavy Support: Devastator Squad (5#, 185 pts)
  Devastator Squad 4 Heavy 4 4 4 4 1 4 1 8 3+         185
Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics.
; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x4); Heavy Bolter (x1); Lascannon (x1); Multi-Melta (x1); Plasma Cannon (x1)
    Sergeant 1 4 4 4 4 1 4 2/3 9 3+         [28]
Frag Grenades; Krak Grenades; Signum; Melta Bombs; Bolt Pistol; Chainsword
Total Cost: 1932

Option Footnotes
Wargear
Artificer Armour Confers a 2+ Armour save.
Bolt Pistol 12" Range; S4; AP5; Pistol
Camo Cloaks Confers Stealth.
Cerberus Launcher See C:SM, pg. 75.
Frag Assault Launchers See C:SM, pg. 82.
Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).
Iron Halo Confers a 4+ Invulnerable save.
Jamming Beacon See C:SM, pg. 75.
Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K)
Melta Bombs One attack with 8+2D6 AP (exceptions apply p72 WH40K)
Multi-Melta 24" Range; S8; AP1; Heavy 1; Melta.
Power Armour Confers a 3+ Armour Save.
Power of the Machine Spirit See Codex Space Marines, page 81.
Scout Armour Confers a 4+ Armour Save.
Searchlight Searchlights are only of use in missions where the Night Fighting special rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having fired at that unit, will illuminate it with the searchlight. For the rest of the Shooting phase any other friendly unit that fires at the illuminated target does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect as the enemy can see the searchlight. See Wargear, pg. 36.
Servo Arm Extra Close Combat attack made at Strength 8 and Initiative 1, ignoring Armour Saves.
Siege Shield Vehicle automatically passes dangerous terrain tests.
Signum See C:SM, pg. 100.
Smoke Launchers Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62).
Terminator Armour Relentless; Cannot perform a Sweeping Advance; 2+ Armour Save and a 5+ Invulnerable Save; May always start the game in reserve and arrive using the Deep Strike rules even if it is not part of the mission being played; count as two models for transport capacity and may not embark on Rhinos or Razorbacks.
Weapons
Bolt Pistol 12" Range; S4; AP5; Pistol
Bolter 24" Range; S4; AP5; Rapid Fire
Chainsword If used with another close combat weapon, +1 attack in close combat.
Cyclone Missile Launcher Frag: Range: 48"; S4; AP6; Heavy 2, Blast.
Krak: Range: 48"; S8; AP3; Heavy 2.
Demolisher Cannon 24" Range; S10; AP2; Ordnance 1; Large Blast
Dreadnought CCW Strength 10; Ignores armour savess in close combat.
Flamer Template; S4; AP5; Assault 1
Flamestorm Cannons Range: Template; S6; AP3; Heavy 1.
Heavy Bolter 36" Range; S5; AP4; Heavy 3
Lascannon 48" Range; S9; AP2; Heavy 1
Lascannon (each side) 48" Range; S9; AP2; Heavy 1
Meltagun 12" Range; S8; AP1; Assault 1; Melta.
Missile Launcher Frag: 48" Range; S4; AP6; Heavy 1; Blast.
Krak: 48" Range; S8; AP3; Heavy 1.
Multi-Melta 24" Range; S8; AP1; Heavy 1; Melta.
Plasma Cannon 36" Range; S7; AP2; Heavy 1; Blast; Gets Hot!
Power Fist Ignores armour saves, increases strength in close combat.
Power Sword Ignores armour saves in close combat (p42 WH40K 5E)
Relic Blade Counts as a Power Weapon whose hits are resolved at a Strength of 6. No extra attack for an additional close combat weapon.
Sniper Rifle 36" Range; SX; AP6; Heavy 1; Sniper; Pinning
Stalker Pattern Boltgun Range: 36"; S4; AP5; Heavy 2, Rending, Pinning.
Storm Bolter 24" Range; S4; AP5; Assault 2
Twin Linked Assault Cannon 24" Range; S6; AP4; Heavy 4 Rending Linked
Twin Linked Lascannon 48" Range; S9; AP2; Heavy 1 Linked

Validation Report
c-1. File Version: 1.05c For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter
Roster satisfies all enforced validation rules

Roster Statistics
% Elite: 30.3
% Fast: 2.6
% Heavy: 28.2
% HQ: 7.8
Model Count: 44
% Troops: 31.2
% Wargear: 0.0
Files version: 1.05
Faith Points: 0

Group Min Max Used
HQ 1 2 1
Elite 0 3 2
Troops 2 6 3
Fast 0 3 1
Heavy 0 3 3

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